Last Wednesday Holly gave a presentation on her part II project.
The projects goal is to ease the creation and development of 3D models. After providing us with multiple statistics about long it can take to produce a high quality model (16 hours +), Holly went on to demonstrate how her project works, what outcomes can be achieved with it, and how it tackles the problem of the long durations needed to craft detailed models.
The idea behind the project, is to allow an artist to draw a shape in 2D, and then have this 2D shape crafted into an inflated 3D model. The results were honestly quite spectacular, with an example of a simple 2D fish being converted into a respectable 3D model of a fish (shown below).
To achieve the results seen above, Holly uses various techniques published in papers that show how some continuous calculations can be transformed into discrete calculations, and therefore more easily computed.
With the ability to edit the curvature of the model produced (shown above), as well as having fixed “heights” in the model to give more definition, the project should result in an easy, and very quick way of creating mock-up models for use in a wide range of industries.